
Hero's Adventure
Overview
About
Adventure Project
The Hero's Adventure project was a collaborative effort that involved refining and integrating levels with classmates. The project followed specific constraints, including designated start and end points, as well as a defined genre, time period, and location. This structured framework provided a creative challenge and allowed for seamless integration of multiple levels into a cohesive experience.
Genre: Adventure
Time Period: Modern-ish
Location: Earth
Level Start
During the start of my level I wanted the player to feel isolated and closed off. As they leave the cave behind them, they will hear a waterfall, and while there is one to the left of them, they'll hear another above them. I wanted this to be the reason that they would look around and then notice the platform at the top of the cliff area, beckoning them forward.

Focal Point
I created the focal point to resemble an abandoned village that the player stumbles upon as they're moving throughout the forest. During this portion, the player must search through the building to find the way forward, as paths are blocked by fallen décor. This village will ultimately lead them toward the cave system on the other end.

Level End
To get to the end of the level, the player must traverse a short underground cave, then climb up towards the light. Once they've climbed through the cave, they will be met with the sight of a tower in the distance. As they head towards the tower it will fall, creating a bridge for them to cross into the next portion of the level.
